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Steam wishlist calculator

Estimate how many copies your Steam game will sell in its first week and first year from the wishlists it has at launch, using published wishlist conversion rates. Add your followers to check your follower to wishlist ratio.

Adjust assumptions

First-week sales per 100 wishlists is the wishlist conversion rate as a percentage. The first-year multiple is total first-year sales divided by first-week sales.

Enter your wishlist count to see the estimate.

How the estimate works

First-week sales from wishlists

Steam emails everyone who wishlisted a game when it launches, so wishlists at launch are the best public predictor of first-week sales. The share of wishlists that turns into first-week sales is the wishlist conversion rate.

GameDiscoverCo's 2020 survey of Steam developers found a median of 0.2 first-week sales per wishlist (20%), with games ranging from 0.05 to more than 1. Its later data runs lower: a median of 10.5% for games with at least 5,000 wishlists that launched from August to October 2024, and 15% for games with more than 25,000 wishlists in the year to September 2025 (10% for games priced above $10). The calculator uses 5%, 15%, and 30% as the low, typical, and high rates.

First-year sales

Most games make several times their first week over the rest of the year, through seasonal sales, discounts, and updates. GameDiscoverCo measured a median of 4x first-week revenue in the first year for games surveyed in 2020, and 2.46x for about 5,000 games launched from July 2023 to July 2025.

Discounted copies make unit sales grow a little faster than revenue, so the calculator multiplies first-week sales by 2, 3, and 5 for the low, typical, and high first-year estimates.

Followers and wishlists

Steam shows a game's follower count publicly, but not its wishlists. In a 2023 GameDiscoverCo survey of more than 125 developers, games had a median of 12 wishlists per follower, with most between 7 and 20. If you enter both numbers, the calculator compares your ratio with that range.

Sources:

Frequently asked questions

What is a good Steam wishlist conversion rate?

Recent data puts the median at about 10% to 15% of launch wishlists turning into first-week sales, and lower for games priced above $10. Anything above 20% is a strong launch. Below 5% usually means many wishlists came from events or giveaways rather than players waiting for the game.

How many wishlists do I need to launch on Steam?

There's no minimum, but wishlists set your launch week. At a 15% conversion rate, 10,000 wishlists means about 1,500 first-week sales and 50,000 wishlists about 7,500. Work backward from the sales you need: divide your first-week sales goal by 0.15 to get the wishlists to aim for.

What is a normal Steam followers to wishlists ratio?

A 2023 GameDiscoverCo survey found a median of 12 wishlists per follower, with most games between 7 and 20. Since follower counts are public on Steam, multiplying another game's followers by 7 to 20 gives a rough range for its wishlists.

How many sales will my game make in its first year?

Most Steam games earn about 2 to 5 times their first-week revenue over the first year, with recent medians between 2.5x and 4x. Multiply your first-week sales by that range for a rough first-year estimate.

Is the Steam wishlist calculator free?

Yes. It's free to use without an account. It's made by Game Stats AI, a game analytics platform that tracks what players do in your game after launch.

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