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Product updates, release notes, and practical guides on game analytics, player data, and progression tracking from the Game Stats AI team.

Which API token should your game use?

Real API responses for client and server tokens, which one belongs in a game build, and why browser origins do not protect a token that leaks.

How to compare win rates across maps

Send each match's map and winning side to Game Stats AI, build an attribute report of attack win rate by map, and check map balance across versions.

How to track achievements in a Unity game

Send achievement events from a Unity 6 game with UnityWebRequest and a coroutine, and save unlocks to disk so the ones made offline are sent later.

Game analytics infrastructure: build or buy?

AWS puts a game analytics pipeline at $66 to $253 a month before engineering time. The parts to build, the smallest useful version, and when to buy instead.

How to track achievements in a Godot game

Send achievement events to Game Stats AI from Godot 4 with an autoload, an HTTPRequest node, and a save file that keeps unlocks safe while players are offline.

Introducing Game Stats AI

Game Stats AI turns gameplay events into actionable feedback for game developers. No data pipeline required.

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