What's New
See the latest updates and improvements to Game Stats AI, including new reports, features, and product changes for working with your game data.
Players reports on the dashboard
Add an average from a retention, revenue, or session report to your dashboard, such as DAU, D1 retention, stickiness, ARPDAU, or daily playtime. The row shows it for the last 30, 7, and 1 full UTC days, with the change from the days before, calculated the same way as in the report.
On the dashboard, choose Customize, then Add a report row, and pick a report under Players.
Session report
See how many sessions players start each day, how long a session lasts, and how much time each active player spends in the game. A table shows how many sessions fall into each length range, from under a minute to an hour or more.
Send one event per session with its duration in seconds, or a session start event and a session end event. The session report works for every game, whichever modules you use. Create a session report, or read which mobile game KPIs to track.
Revenue sources in revenue reports
Revenue reports can now add up several revenue sources, such as in-app purchases, subscriptions, and ad revenue. Each source is an event your game sends and the attribute that holds its amount in US dollars. Daily revenue, ARPDAU, and ARPU by day 1, 7, and 30 include every source, and the chart shows each source next to the total.
Turn off Players pay this directly
for ad revenue and other revenue that players do not pay themselves. Those sources do not count toward paying players, payer conversion, or ARPPU. Open your reports, or read how ARPDAU, ARPPU, and ARPU differ.
Revenue report
See daily revenue, ARPDAU, payer conversion, and ARPPU from the purchase events your game already sends, and how much each new player spends by day 1, 7, and 30. Pick the purchase event and the attribute that holds the amount in US dollars. Refunds sent as negative amounts are subtracted.
The revenue report works for every game, whichever modules you use. Create a revenue report, or read which mobile game KPIs to track.
Retention report
See how many new players come back 1, 7, and 30 days after they first play, and how many players are active each day. A player counts as active on a day when they play a match, unlock an achievement, record a progression event, or send an event.
The retention report works for every game, whichever modules you use. Create a retention report, or read how D1, D7, and D30 retention are calculated.
Weekly and monthly active players
The retention report now charts daily, weekly, and monthly active players, with their averages and the average stickiness (daily active players divided by monthly active players). Weekly and monthly active players on a day are the players active in the 7 and 30 days ending that day.
The chart and averages cover finished UTC days only, so a day that has not ended no longer shows as a drop. Create a retention report, or read which mobile game KPIs to track.
Sign in with a passkey
You can now sign in with a passkey, using your fingerprint, face, or device PIN instead of waiting for a sign-in email. New accounts can create a passkey right on the sign-up form.
To add a passkey to your existing account, open Passkeys in your settings. After that, choose Sign in with a passkey
on the sign-in page, or pick your passkey from the email field.